The below document is copyrighted by Aftershock Development Studios 2006 - 2009
After awhile they sent a group of people to get weapons, wood, food and other supplies. They made a few weapons with their limited supplies. Most were swords, some were bows and arrows and other were staffs and pick axes or other tools. The food they did get was very limited so they had to rashen it. By and by they ran out of space for the colony. So the next day a team of miners took some pickaxes and began chipping away at the rock at the back of the cave. Then they hit something and it wasn't ore. It wasn't minerals. It wasn't even rock.What they had hit was none other than a DOOR. Not only a door but a metal door made of the strangest metal they had ever seen. When they finally cleared the rock from the door in the cave. The same symbols as in the cave were on the door. The words were very clear. Haven Valley. They heaved the door and it opened to a beautiful valley with wild animals and streams it was all there. The colony was amazed. Still, they sent the miners to work on some rock faces and started to build a camp. They found a surplus of ore in the mines that, when smelted came out as the same metal as the door was made of. The metal was amazing, half the weight of titanium and double the strength. They named it lightanium. The camp grew and grew over time and soon they had a town. Meanwhile under the town a powerfull force was arrising.
-Fire
-Water
-Wind
-Dark
-Psychic
-Light
-Earth (rock and grass)
-Ice
-Thunder
Events
Hide and seek - A game master hides somewhere in the game and the players have to find him/her after they give a clue
Castle sieges - Clans siege the castle to take ownership for a week while the current owner has a chance to protect it
Pet vs pet tournaments- Players pets fight players pets in an arena.
Treasure hunt- A GM teleports to a map places an item somewhere and players have to go and find it.
-lock and key system
-fully customizable
-Pet have different stages of evolution
-Pets are mountable at end stage
-Pets can fight with you in battle
-Pets can pick up money/items for you if you get a certain item
-Clan Halls (customizable,mini games)
-Clan Wars
-Clan Quests
-Clan Logos
-Clan Master announcements
-Clan Events(Monsters attack the Clan Halll Protect or you cant enter for X Days xD)
-Clan Shop (Shop which is in the Town and where some Clan Members can takeover the Job of the Vendor and sell Things which people farmed and stored in the Shop Storage )
Be able to swim over and under water also the more you swim the better your swimming level becomes making you faster at it
-Used as siege weapons in castle sieges
-Used in cart racing
-Different racing modes including item/no item/quest
-Battle cart arena- multiple carts will enter an arena and battle to the death
-Weather effects carts but you can get different cart parts to overcome this
Cart racking tracks
-Fire course would have lava you would have to jump over if you fall in automatic loose
-Earth course would have logs as obsticals big trees and lots of vegetation
-Dark Course
-Event tracks like a Haloween track for a day.
Fishing basically works like the combat system when you equip your rod or net or whatever fishing tool harpoon even, a sea area appears on your screen and your cursor turns into what weapon you have equipped and in the sea loads of fish and sea critters appear and you just click on them and drag them to your boat BUT the more valuable or rare they are the faster they are.
Warrior - The warrior has the second strongest attack power they are faster than pikeman and use axes
Knight - The knight is the most balanced of all the classes they use swords and use holy powers to protect themselves and attack enemies
Thief - The thief is the fastest class but there not very strong they use shurikens and daggers
Archer - The archer is the second fastest class in the land they are slightly stronger than thiefs they use bows or crossbows
Spearer - The Spearer is the third fastest class in the land they have party improvement skills which can prove handy they use javelins in combination with a shield
Priest - The priest uses wands and uses healing magics they haves stronger holy magic than a knight but they have the weakest defense out of all classes
Mage - The mage is the equal to the priest they have different skills though like party buffs summons and they use one handed and two handed wands
Reaper- The Reaper has the strongest attack power in the game but they have almost the worst defense they use scythes and pole arms
Thief - Skills available at level 1- Shuriken mastery(passive) and Dagger mastery(passive)
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Fire Guardian
Water Guardian
Psychic Guardian
Light Guardian
Earth Guardian
Ice Guardian
Thunder Guardian
Thunder Sword
Double Sided Axe
Twisted Javelin
Fire Ancient Spear
Water Ancient Spear
Wind Ancient Spear
Dark Ancient Spear
Psychic Ancient Spear
Light Ancient Spear
Earth Ancient Spear
Ice Ancient Spear
Thunder Ancient Spear