The below document is copyrighted by Aftershock Development Studios 2006 - 2009
Game engine: Irrilicht
Genre:Fantasy
Style: Realistic
Storyline
Twas the day of the dead in Tirowa Town. All the people were playing and celebrating, blissfully unaware of their dark, dark fate. On that same day in the towns graveyard the sky turned a shade darker. On the summit of Mount Cadalion, far in the distance, some of the people could make out a figure,alone, just looking at the sky.Then all of a sudden the ground started shaking and the dead started to rise from the ground. One by one they came out of there graves and started to kill their families. A few families escaped into a cave that for some reason the dead didn't dare set foot in. While they were in the cave they found strange writing on the walls about ancient weapons that were hidden throught out the world. They are all guarded by a beast that they thought was only in fairytales but after seeing what they saw that day they were open to anything.
After awhile they sent a group of people to get weapons, wood, food and other supplies. They made a few weapons with their limited supplies. Most were swords, some were bows and arrows and other were staffs and pick axes or other tools. The food they did get was very limited so they had to rashen it. By and by they ran out of space for the colony. So the next day a team of miners took some pickaxes and began chipping away at the rock at the back of the cave. Then they hit something and it wasn't ore. It wasn't minerals. It wasn't even rock.What they had hit was none other than a DOOR. Not only a door but a metal door made of the strangest metal they had ever seen. When they finally cleared the rock from the door in the cave. The same symbols as in the cave were on the door. The words were very clear. Haven Valley. They heaved the door and it opened to a beautiful valley with wild animals and streams it was all there. The colony was amazed. Still, they sent the miners to work on some rock faces and started to build a camp. They found a surplus of ore in the mines that, when smelted came out as the same metal as the door was made of. The metal was amazing, half the weight of titanium and double the strength. They named it lightanium. The camp grew and grew over time and soon they had a town. Meanwhile under the town a powerfull force was arrising.
Elements
-Normal -Fire -Water -Wind -Dark -Psychic -Light -Earth (rock and grass) -Ice -Thunder
Events
Monster event - Game masters summon monsters for the players to take down
Hide and seek - A game master hides somewhere in the game and the players have to find him/her after they give a clue
Castle sieges - Clans siege the castle to take ownership for a week while the current owner has a chance to protect it
Lottery event - Buy a lottery ticket at the lottery event npc and then at random when we announce it we have a program of some sought we run and it picks a winner at random.
Class vs class tournaments- EG : Pikeman VS Knight
Pet vs pet tournaments- Players pets fight players pets in an arena.
Cart racing tournaments- Players race there carts in a tournament.
Battle cart tournament - Players battle there carts in an arena.
Swimming races- Players have a swimming race from one island to the other.
Treasure hunt- A GM teleports to a map places an item somewhere and players have to go and find it.
Maze event- reach the middle of the maze first second or third to win a prize
Features
Player housing system
-Storage system -lock and key system -fully customizable
Combat system
The best way to describe the combat system is "action" the game almost feels like your playing an fps but not in the same view unless your in sniper mode as an archer for example you go up to an enemy and you point your mouse over it and the cursor will turn into cross hairs if your holding a bow and you have to actually aim at it.
If your a meele class you have two options attack and block so it kind of feels like a zelda style combat system in a way
Pet system
-Pets like characters classes gain levels/stats/skills/spells -Pet have different stages of evolution -Pets are mountable at end stage -Pets can fight with you in battle -Pets can pick up money/items for you if you get a certain item
-Pets are customiazable to make your pet stand out and could also be used to make an even "the best pet on show"
-Like everything in cadalion online all pets have elements so for example you could have a pet ice dragon!
-Pets can be traded but there is restrictions
-You can race your pet if it is mountable
Clan system
-Clan Capes -Clan Halls (customizable,mini games) -Clan Wars -Clan Quests -Clan Logos -Clan Master announcements
-Clan storage
-Clan Items(Buyable in Clan hall (a bit more Effect or less costs) -Clan Events(Monsters attack the Clan Halll Protect or you cant enter for X Days xD) -Clan Shop (Shop which is in the Town and where some Clan Members can takeover the Job of the Vendor and sell Things which people farmed and stored in the Shop Storage )
PVP system
Strategy is a huge part of pvp mainly because of the combat system and can be done only in the castle siege map.
Castle sieges
- There is the defending clan and a number of attacking clans use pets,carts siege weapons hired mercenaries via and your clan to ensure the defeat of the invaders
Swimming
Be able to swim over and under water also the more you swim the better your swimming level becomes making you faster at it
Carts
-Used for getting around the game world -Used as siege weapons in castle sieges -Used in cart racing -Different racing modes including item/no item/quest -Battle cart arena- multiple carts will enter an arena and battle to the death -Weather effects carts but you can get different cart parts to overcome this
Cart racking tracks
-Ice course would have falling glacials in caves -Fire course would have lava you would have to jump over if you fall in automatic loose -Earth course would have logs as obsticals big trees and lots of vegetation -Dark Course -Event tracks like a Haloween track for a day.
When racing your cart will take damage and you would have to repair it at the cart shop(also where you can buy upgrades for your cart inc) if your cart gets to damaged you loose automatically and your cart gets destroyed back into cart parts.
Fishing system
Fishing basically works like the combat system when you equip your rod or net or whatever fishing tool harpoon even, a sea area appears on your screen and your cursor turns into what weapon you have equipped and in the sea loads of fish and sea critters appear and you just click on them and drag them to your boat BUT the more valuable or rare they are the faster they are.
Attributes (+5 every level)
Strength - Physical attack power
Dexterity - Attack speed,moved speed and critical rate
Vitality - Increases HP and HP regen (HP=health points) and defensive power
Spirit - Increases MP and MP regen (MP=mana points)
Class List
Warrior - The warrior has the second strongest attack power they are faster than pikeman and use axes
Knight - The knight is the most balanced of all the classes they use swords and use holy powers to protect themselves and attack enemies
Thief - The thief is the fastest class but there not very strong they use shurikens and daggers
Archer - The archer is the second fastest class in the land they are slightly stronger than thiefs they use bows or crossbows
Spearer - The Spearer is the third fastest class in the land they have party improvement skills which can prove handy they use javelins in combination with a shield
Priest - The priest uses wands and uses healing magics they haves stronger holy magic than a knight but they have the weakest defense out of all classes
Mage - The mage is the equal to the priest they have different skills though like party buffs summons and they use one handed and two handed wands
Reaper- The Reaper has the strongest attack power in the game but they have almost the worst defense they use scythes and pole arms
Samurai - The Samurai is quite slow but have huge damage dealing skills
Pirate - The Pirate uses guns and is as fast as an archer and does the same amount of damage
Skills for each class
Each class gets one skill point every level and every 3 levels a skill is upgradeable
Warrior -Skills available at level 1 Axe mastery (passive)
Skills available at level 5 Axe slash(active)
Knight - Skills available at level 1- Sword mastery (passive)
Skills available at level 5- Sword slash(active)
Thief - Skills available at level 1- Shuriken mastery(passive) and Dagger mastery(passive)
Skills available at level 5- Quick Shuriken (active) Quick Blow(active)
Archer - Skills available at level 1- Bow mastery(passive)
Skills available at level 5-
Spearer - Skills available at level 1- Javelin Mastery(passive)
Skills available at level 5-
Priest -Skills available at level 1- Wand mastery(passive)
Skills available at level 5-
Mage -Skills available at level 1- Staff mastery(passive)
Skills available at level 5-
Reaper - Skills available at level 1- Scythe mastery(passive)
Skills available at level 5-
Samurai - Skills available at level 1- Katana mastery(passive)
Skills available at level 5-
Pirate - Skills available at level 1- Gun mastery(passive)
Skills available at level 5-
Monster List
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Boss Monster List
The Queen Bee (level 10)
Slither (snake boss)
Normal Guardian
Fire Guardian
Water Guardian
Wind Guardian
Dark Guardian
Psychic Guardian
Light Guardian Earth Guardian
Ice Guardian
Thunder Guardian
The Summoner (last boss)
Item List
Swords
Thunder Sword
Axes
Double Sided Axe
Javelins
Twisted Javelin
Double Sided javelin
Bows
Shields
The Shield Of Light
Scythes
Wands
Robes
Potions
Daggers
Spears
Dark Ancient Spear
Fire Ancient Spear
Normal Ancient Spear
Water Ancient Spear
Wind Ancient Spear
Dark Ancient Spear
Psychic Ancient Spear
Light Ancient Spear
Earth Ancient Spear
Ice Ancient Spear
Thunder Ancient Spear
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